(*Good maps, cheap site) |
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CTF - 4-20
players
I guess you could label this map 'geocomp' (geometric composition?). Big blocks, funky shapes. Flags will be located in the pool on each side where you have a good chance of being pegged from above. Hey, I want you all to work for it! Though it appears to be a small-midsize box map, there will be several paths to get to the other end including above and below (haven't added the underground yet). |
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FFA/DM
- 4-16 players
THE HALL OF JUSTICE IS ON IT'S WAY!!! The small details are what's keeping me up. Lot of texture and lighting issues to work out. Also the layout of the outside is bugging me too. It's a box map plain and simple. How do you make a box map fun? I don't know... yet. Don't worry, it will be cool though! Can you make out what's on the computer screen? This is going to be more than just a DM map! ;-) |
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![]() Not a good spotlight affect but close. |
![]() That's a pool but not visible due to white textures. |
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FFA/DM
- 4-10 players
I guess you could call this a novelty map but it's very playable. My intent is to make this as symetrical on all sides as I possibly can to confuse the hell out of you all. There are holes in the ground that either lead to weapons and you warp back out, or, you fall to your bloody, gruesome death.. muhahahahaa!! I'm giving it a Greco-Roman look. Textures are not final. Got rid of octogan shape. Added more curves. As you can see, the more complex I make it, the more it messes up. Now there's fog in the grassy area that shouldn't even be there and I have a leak due to the curve/patch walls. Plus there's also some odd shadows on the upper walls. It will be fixed... I hope. |
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